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2015年05月19日

City Inside Out 3

Climbing into the sky, but there is not a peaceful paradice but narrow pathways still I have to stick to. These are also a part of interior for homeless, “I could be bounded in a nut shell and count myself a king of infinite space, were it not that I have bad dreams.”
City Inside Out: http://maps.secondlife.com/secondlife/LEA20/127/146/214




Passing through cubes. There is a transpalent plate among them so I do not fall.




A ladder that I cannot ascend anymore. There is no teleporter around, so I have to fly.




A structure like a huge pincers. It does not move but I tried to be caught expecting to be taken out of this place.




Some structures can be entered but the inside cannot be said comfortable. Spiders were connoting Web in other Haveit’s art. Is this an internet world that homeless can not access?




The sky stage looked down from a peak. How is the interior of an artist's brain who works up such a world? Harveit’s world are always new experience. There are realistic paintings that are more beautiful than the real object, so SL worlds faithfully depicting RL are also nice, but I like the Haveit’s world of intersection of reality and fantasy.




A hole at the top of a tower. There are many human figures like homeless people are falling down in indrawing flow. Is this the result after climbing up all the way? This could be not only for homeless but also for myself…. This exhibition will be presented until June 30.



Listed up my old articles about Haveit’s art. So many stories I relied on his art. Thank you again Haveit!

2014/05/01 Art SIM 2:http://temisirbu.slmame.com/e1437439.html
2014/04/28 Art SIM 1:http://temisirbu.slmame.com/e1434099.html
2014/04/25 Cabriolet:http://temisirbu.slmame.com/e1434097.html
2014/04/22 Paper Tower:http://temisirbu.slmame.com/e1434094.html
2014/09/03 The House of Memory:http://temisirbu.slmame.com/e1371843.html
2013/08/31 Lost Town again:http://temisirbu.slmame.com/e1371006.html
2013/04/21 Lost Town:http://temisirbu.slmame.com/e1338336.html
2012/01/03 End of Bot World 2:http://temisirbu.slmame.com/e1189979.html 
2011/12/28 End of Bot World 1:http://temisirbu.slmame.com/e1187959.html 
2011/12/16 Full SIM Art 2:http://temisirbu.slmame.com/e1183088.html
2011/12/14 Full SIM Art 1:http://temisirbu.slmame.com/e1182297.html 
2011/12/06 Nice Reflection:http://temisirbu.slmame.com/e1178899.html
2011/12/04 Interesting Museum:http://temisirbu.slmame.com/e1178156.html


  

Posted by Temi Oyen at 06:05Comments(0)LEA

2015年05月17日

City inside Out 2

Doors at the entrance to the underground. Every door is not for a warm house but only to another exterior. My costume is meant to be Alice in wonderland.
City Inside Out: http://maps.secondlife.com/secondlife/LEA20/127/146/214




The underground city is also another interior. There is a book about homeless in New York, “The Mole People” by Jennifer Toth, life in the tunnels beneath New York City, a study by a young lady. The courage only should be golden but the contents are awesome!




The first thing I noticed at the underground was a band of wild dogs?




There is a cathedral that is also popular in Haveit’s arts. This one may be a ruin that will not be a bright spot. The white in front is not ice but a pool.




Underwater scene is also seen in his arts. The underwater things are always made meticulously.




The exhibition has three stages, surface, below the land, and sky. This is a path to the sky stage. This road texture flows upward much faster than walking speed, so I feel like being hustled up. I will visit the sky next time.


  

Posted by Temi Oyen at 06:05Comments(0)LEA

2015年05月15日

City Inside Out 1

Visited the full-SIM art by Haveit Neox, “City Inside Out”. This time the theme is ‘homeless’. To someone without a home living on the streets, the bustling city becomes one united exterior that lacks interiors. Pedestrians, traffics, insects and diseases are all parts of their interior.
City Inside Out: http://maps.secondlife.com/secondlife/LEA20/127/146/214




There are various things around them, but they are all some type of symbols. It looks like a desert with many things scattered but none of them can be entered.




A sunken vessel that comes in many Haveit’s arts.




The road texture flows at the same speed of walking. When walking along the flow, it makes me feel as if I were staying in the same place, but I got the end imperceptibly, as a daily fruitless walk…




A hole at the end of road. Seems to be the entrance to the underground stage. Next time I will enter the underground.


  

Posted by Temi Oyen at 06:05Comments(0)LEA