2013年01月07日
Triptych
The December theme for UWA 3D Art Challenge was Triptych that is a work of art, usually a panel painting which is divided into three sections and can be folded shut or displayed open. The triptych form arises from early Christian art, but this tine any three-part art will be acceptable. Maybe because it is originally two-dimensional, it might be difficult to apply for 3D arts and applicants are not so many this time.
Triptych: http://slurl.com/secondlife/UWA/42/214/451

This is not an art for exhibition but a kind of decoration of the site, Triskelion by FreeWee Ling. A triskelion is a motif consisting of three bent human legs or any three interlocked spirals. If there are four, it will be tetraskelion, the fylfot Buddhist cross.

A triskelion comes out by touching the base and run all the way to the end of SIM through several jumping ramps. FreeWee is working for this problem and always providing some interesting trick arts.

Many triskelions come out by battering the base. They are running into each other and some of them jumped high, pushed aside, or stopped at all.

It is joyful to see many wheels running to the SIM edge far away. There is variation in running course and I enjoyed looking them for a long period. But it seemed that there was some limitation and there was no wheel to go different way although I kicked them intentionally. As usual, other arts were derendered temporarily.

Triptych: http://slurl.com/secondlife/UWA/42/214/451

This is not an art for exhibition but a kind of decoration of the site, Triskelion by FreeWee Ling. A triskelion is a motif consisting of three bent human legs or any three interlocked spirals. If there are four, it will be tetraskelion, the fylfot Buddhist cross.

A triskelion comes out by touching the base and run all the way to the end of SIM through several jumping ramps. FreeWee is working for this problem and always providing some interesting trick arts.

Many triskelions come out by battering the base. They are running into each other and some of them jumped high, pushed aside, or stopped at all.

It is joyful to see many wheels running to the SIM edge far away. There is variation in running course and I enjoyed looking them for a long period. But it seemed that there was some limitation and there was no wheel to go different way although I kicked them intentionally. As usual, other arts were derendered temporarily.

Posted by Temi Oyen at 07:01│Comments(0)
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